![]() “We’re in this very live, agile state where we’re able to identify games that we’re interested in, talk with the developers, and figure out a way to work with them,” said Lynch. The publishing imprint will have access to Majesco’s resources, industry contacts, and infrastructure, but the smaller team means that Midnight City can form a more intimate relationship with indie developers. Midnight City is that change, Lynch believes. “It’s continuing to change - and especially on the indie side, we think publishing needs to change with it.” ![]() “We really feel like gaming has gone through a lot of ups and downs,” said Lynch. Together, the two industry veterans pieced the label together in the time since the Electronic Entertainment Expo trade show in early June. The other half is former Reverb Communications and publishing chief executive Doug Kennedy, who is now Midnight City’s vice president of business development. He is the former editor-in-chief of major gaming website IGN. Lynch is one half of the team behind Midnight City. “The kinds of games that get into your mind and stick with you.” “It could be everything from games that are just super fun all the way to games that are introspective and cerebral - that get into your mind,” said Lynch. Lynch says that if Midnight City had a single philosophy behind the titles it wants to publish, it’s games that have something to say. “We’re totally focused on indie development and publishing.” ![]() “ s kinda like Miramax to Disney,” Midnight City vice president of publishing Casey Lynch told GamesBeat. ![]()
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